However, for hybrid mobile applications, there are a range of options. This includes Canvas for WebGL and HTML5, which are well-suited for developing game applications. In fact, due to the presence of libraries such as Easels, Paper.js, and others, such technologies are most favoured and open to mobile app developers. This is not restricted exclusively to game production. By using platforms like Kendo UI and Famo.us, developers create more conventional, line-of-business applications.Finally, it is important to realise that hybrid for mobile app creation is not the be-all and end-all approach. I have thrown light on the challenges of resolving the inconsistencies between WebView’s at the launch of this post. While other problems still exist.